International Rules for Rolling Competition

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  1. Ataasiakkaarluni Kinngusaqattaarneq – Individual Rolling
  2. Rolls from the 35 competition maneuvers are divided into two separate events referred to as Entry Level rolls and Expert Level rolls.

    Entry Level Rolls (aalisakkat class):
    1 Innaqatsineq Side Scull 2 pts
    2 Palluussineq Chest Scull 2 pts
    3 Nalaasaarneq Balance Brace 2 pts
    4 Pakkalussatut Butterfly Roll 2 pts
    5 Kinnguffik paarlallugu nerfallaallugu Standard Roll 2 pts
    6 Pakassummillugu Elbow Crook 3 pts
    7 Siukkut pallortillugu masikkut Storm Roll 3 pts
    8 Kingumut naatillugu Reverse Sweep 3 pts
    9 Siukkut tunusummillugu Behind Neck 4 pts
    10 Kingukkut tunusummillugu Reverse behind neck 4 pts
    11 Paatip kallua tuermillugu illuinnarmik Shotgun Roll 3 pts
    16 Assak pegillugu nerfallaallugu Fist layback 8 pts
    17 Ujaqqamik tigummiserluni nerfallaallugu Brick layback 9 pts
    [ Maximum score is 140 points assuming 5 speed rolls per side.]

    Expert Level Rolls (puisit class):
    18 Aariammillugu Spine roll 3 pts
    19 Kingup apummaatigut Behind back roll 3 pts
    20 Qiperuussineq paatit ammorluinnaq Vertical sculling roll 4 pts
    21 Masikkut aalatsineq Deck sculling roll 4 pts
    22 Isserfikkut aalatsineq Back Deck sculling 5 pts
    23 Qaannap ataatigut ipilaarlugu Under Hull sculling 5 pts
    24 Pallortillugu Assakaaneq Speed Storm 1 pt/roll
    25 Norsamik masikkut Norsaq front to front 6 pts
    29 Assak pegillugu masikkut Fist front to front 8 pts
    30 Assak pegillugu kingukkut Fist back to front 8 pts
    31 Ujaqqamik tigummerserluni masikkut Brick front to front 9 pts
    32 Ujaqqamik tigummerserluni kingukkut Brick back to front 9 pts
    33 Ikusaannarmik pukusuk patillugu Elbow 10 pts
    34 Tallit paarlatsillugit timaannarmik Strait Jacket 11 pts
    34 Pusilluni paarneq Paddling upside down 1pt/m
    [Maximum score=240 points w/ 5 speed rolls/side & 20 meters upside down.]

    1. Qaannat Kattuffiat rules apply with the following modifications:
      1. The judge will call out the Greenlandic names of the maneuvers to be performed and may then give the English translation if the competitor requests it. Alternatively the competitor may move ahead to the next listed roll without waiting for the judge to call it out.
      2. Both the time remaining and the accumulated point total will be displayed in real time in such a way that the competitor can view them.
      3. The time limit for Entry Level rolling (aalisakkat class) is 10 minutes.
      4. The time limit for Expert Level rolling (puisit class) is 10 minutes.
      5. For the fist and brick rolls, the competitor is responsible for paddling to wherever these items are located (a dock, assist boat, or floating platform) to get them. The clock does not stop during this time.
      6. Second try procedure: If the first try for any given roll fails the competitor may try again but in doing so forfeits the opportunity to attempt that roll on the opposite side. In other words there are two attempts allowed per roll. The competitor can use one to roll on the left side and the other to roll on the right, or the competitor can use both to get two tries on one side.
    2. Scoring – Instead of 1st 2nd and 3rd place titles, competitors are grouped according to their scores:
      1. Entry Level (aalisakkat class): 10 to 49 points = ammassat division.
      2. Entry Level (aalisakkat class): 50 to 99 points = kapisilik division.
      3. Entry Level (aalisakkat class): 100 pts or higher = eqalussuaq division.
      4. Expert Level (puisit class): 50 to 99 points = aataaq division.
      5. Expert Level (puisit class): 100 to 199 points = natsersuaq division.
      6. Expert Level (puisit class): 200 pts or higher and 138 points in Entry Level (aalisakkat class) = aaveq division.
    Team Rolling Competition
  3. Iligiikkaarluni Kinngusaqattaarneq – Team Rolling
    1. Teams
      1. A team consists of three people.
      2. Every team must have at least one female member.
      3. A team is not allowed to have more than one member who competes
      4. in the Expert Level (puisit class) event.
      5. A team is not allowed to have more than two members who have scored 100 points or more (eqalussuaq division) in the Entry Level (aalisakkat class) competition in a previous tournament.
      6. Every competitor in the team event must have participated in one of the individual events
    2. Equipment and Exercises
      1. Rolls from both the Entry and Expert Level lists are used.
      2. There is a second chance allowed under the following conditions: If a roll was completed but done poorly as determined by the judge, the judge may indicate why it was unsatisfactory and ask that the roll be repeated to clarify whether or not the competitor is able to do it properly. But if the first attempt is an actual failure, i.e. the competitor lost the proper orientation before recovering, there is no second attempt allowed.
    3. Match Procedure
      1. To start the match two teams must have all three of their members in their kayaks and on the water.
      2. By random selection one team (team A) goes first and sends one designated member into the judging area. That competitor does a single maneuver on one side starting with #5 Kinnguffik paarlallugu nerfallaallugu, the standard roll.
      3. Team B sends a member of their choosing into the judging area who must duplicate the maneuver done by the member of team A. If done correctly, the member of Team B then tries another roll from the list, which must be duplicated by the member of Team A. The two competitors continue alternating.
      4. After the first roll anything on either the Entry or Expert Level list is permissible, in any order. Repeating rolls previously done is also okay.
      5. No distinction is made between left and right. A roll done on the left or may be followed by the opposing competitor doing it on the right side.
      6. When an attempt fails, both competitors are eliminated from further competing and the team that completed the last maneuver successfully wins that pairing. Team B (the team that did not go first) must then send in one of their remaining members who again starts with #5 Kinnguffik paarlallugu nerfallaallugu, the standard roll. Then the opposing team sends in one of their remaining teammates and the second pairing begins. Team A goes first in the third pairing.
    4. Winning the Match
      1. The team that wins two of the three pairings wins the match.
      2. If one team wins the first two pairings it is not necessary to continue with the third.
    5. Additional rules
      1. When a pairing starts, the opposing team does not have to select who will participate until after the other competitor completes #5 Kinnguffik paarlallugu nerfallaallugu, the standard roll.
      2. If the competitor who first attempts a given move fails, he or she loses that pairing. If it is the first move of the pairing (#5 Kinnguffik paarlallugu nerfallaallugu, the standard roll) then the opposing team will have an extra person to choose from in any remaining pairings.
      3. There is no restriction on the order in which teammates participate in the three pairings. The strongest or weakest can be chosen first, second or last, but no one can be used more than once.
      4. For the speed rolling maneuver, doing less than three in ten seconds will be considered a failed attempt. To match a challenge of 4 or more speed rolls, it is only necessary to do one roll less than the opponent has done.
    6. Optional rules
      1. Each time a competitor introduces a roll or maneuver, he or she must state the Greenlandic name of it to the judge. If the maneuver performed is different than what was stated, the competitor loses the pairing.
      2. If roll #33 the Elbow roll is selected and done successfully by both competitors, rolls or maneuvers that are not on the list then become eligible. For clarification the judge may ask that such a roll be repeated and/or explained. If it is deemed safe to do, successfully completed, and within the bounds of Kinngusaqattaarneq, the opposing team member must try to duplicate it.
    Team Rolling at Delmarva Paddler's Retreat Click for the score sheet from this competition
  4. Rolling Tournaments
    1. A rolling tournament consists of 3 competitions: Entry Level rolling, Expert Level rolling, and team rolling, in that order.
    2. The ranking of all competitors is calculated by adding the weighted value of their results in each event with 1st place = 21 pts, 2nd place = 18 pts, 3rd place = 15 pts, 4th=12 pts, 5th=9 pts, 6th=8 pts, 7th=7 pts, 8th=6 pts, 9th=5 pts, 10th=4 pts, 11th=3 pts, 12th=2 pts, and 13th=1 point.
    3. Team results are likewise calculated with each of the three team members receiving 21 points for first place, 18 points for second place, and so forth.
    4. The team with the highest combined total of its top two members wins the tournament as a team. All three team members share the title and any prize.