Qaannat Kattuffiat rules apply with the following modifications:
The judge will call out the Greenlandic names of the maneuvers to be performed and may then give the English translation if the competitor
requests it. Alternatively the competitor may move ahead to the next
listed roll without waiting for the judge to call it out.
Both the time remaining and the accumulated point total will be
displayed in real time in such a way that the competitor can view them.
The time limit for Entry Level rolling (aalisakkat class) is 10 minutes.
The time limit for Expert Level rolling (puisit class) is 10 minutes.
For the fist and brick rolls, the competitor is responsible for paddling to
wherever these items are located (a dock, assist boat, or floating
platform) to get them. The clock does not stop during this time.
Second try procedure: If the first try for any given roll fails the
competitor may try again but in doing so forfeits the opportunity to
attempt that roll on the opposite side. In other words there are two
attempts allowed per roll. The competitor can use one to roll on the left
side and the other to roll on the right, or the competitor can use both to
get two tries on one side.
Scoring – Instead of 1st 2nd and 3rd place titles, competitors are grouped according to their scores:
Expert Level (puisit class): 200 pts or higher and 138 points in Entry Level (aalisakkat class) = aaveq division.
Team Rolling Competition
Iligiikkaarluni Kinngusaqattaarneq – Team Rolling
A team consists of three people.
Every team must have at least one female member.
A team is not allowed to have more than one member who competes
in the Expert Level (puisit class) event.
A team is not allowed to have more than two members who have
scored 100 points or more (eqalussuaq division) in the Entry Level
(aalisakkat class) competition in a previous tournament.
Every competitor in the team event must have participated in one of the individual events
Equipment and Exercises
Rolls from both the Entry and Expert Level lists are used.
There is a second chance allowed under the following conditions: If a roll was completed but done poorly as determined by the judge, the judge may indicate why it was unsatisfactory and ask that the roll be repeated to clarify whether or not the competitor is able to do it properly. But if the first attempt is an actual failure, i.e. the competitor lost the proper orientation before recovering, there is no second attempt allowed.
To start the match two teams must have all three of their members in their kayaks and on the water.
By random selection one team (team A) goes first and sends one
designated member into the judging area. That competitor does a
single maneuver on one side starting with #5 Kinnguffik paarlallugu
nerfallaallugu, the standard roll.
Team B sends a member of their choosing into the judging area who
must duplicate the maneuver done by the member of team A. If done
correctly, the member of Team B then tries another roll from the list,
which must be duplicated by the member of Team A. The two
competitors continue alternating.
After the first roll anything on either the Entry or Expert Level list is
permissible, in any order. Repeating rolls previously done is also okay.
No distinction is made between left and right. A roll done on the left or
may be followed by the opposing competitor doing it on the right side.
When an attempt fails, both competitors are eliminated from further
competing and the team that completed the last maneuver
successfully wins that pairing. Team B (the team that did not go first)
must then send in one of their remaining members who again starts
with #5 Kinnguffik paarlallugu nerfallaallugu, the standard roll. Then
the opposing team sends in one of their remaining teammates and the
second pairing begins. Team A goes first in the third pairing.
Winning the Match
The team that wins two of the three pairings wins the match.
If one team wins the first two pairings it is not necessary to continue with the third.
When a pairing starts, the opposing team does not have to select who will participate until after the other competitor completes #5 Kinnguffik paarlallugu nerfallaallugu, the standard roll.
If the competitor who first attempts a given move fails, he or she loses
that pairing. If it is the first move of the pairing (#5 Kinnguffik
paarlallugu nerfallaallugu, the standard roll) then the opposing team
will have an extra person to choose from in any remaining pairings.
There is no restriction on the order in which teammates participate in
the three pairings. The strongest or weakest can be chosen first,
second or last, but no one can be used more than once.
For the speed rolling maneuver, doing less than three in ten seconds
will be considered a failed attempt. To match a challenge of 4 or more
speed rolls, it is only necessary to do one roll less than the opponent
Each time a competitor introduces a roll or maneuver, he or she must state the Greenlandic name of it to the judge. If the maneuver performed is different than what was stated, the competitor loses the pairing.
If roll #33 the Elbow roll is selected and done successfully by both competitors, rolls or maneuvers that are not on the list then become eligible. For clarification the judge may ask that such a roll be repeated and/or explained. If it is deemed safe to do, successfully completed, and within the bounds of Kinngusaqattaarneq, the opposing team member must try to duplicate it.
A rolling tournament consists of 3 competitions: Entry Level rolling, Expert
Level rolling, and team rolling, in that order.
The ranking of all competitors is calculated by adding the weighted value of
their results in each event with 1st place = 21 pts, 2nd place = 18 pts, 3rd place
= 15 pts, 4th=12 pts, 5th=9 pts, 6th=8 pts, 7th=7 pts, 8th=6 pts, 9th=5 pts, 10th=4
pts, 11th=3 pts, 12th=2 pts, and 13th=1 point.
Team results are likewise calculated with each of the three team members
receiving 21 points for first place, 18 points for second place, and so forth.
The team with the highest combined total of its top two members wins the
tournament as a team. All three team members share the title and any prize.